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High Adventure in Troop 97

Scouting shouild be an Adventure for all Scouts. But once a Scout has experienced the year-round troop program, and learned the basic Scout skills (reflected by earning the First Class rank), he should have more challenging Adventure opportunities. High Adventure.

High Adventure goes well beyond the normal Scouting program. It lets experienced Scouts do things most adults have never done. It provides real physical and mental challenges that help develop maturity and leadership. It's a new kind of fun—a deeper, more satisfying pleasure that comes from knowing you've met real challenges and grown from them.

Why do we make the effort to offer at least one week-long High Adventure trek every year?

  • because it develops maturity, leadership, self-confidence, initiative, & teamwork
  • because it helps develop our boy leadership team for the coming year
  • because it's key to keeping boys in the troop years longer than the national average, often right up to age 18

The Troop 97 High Adventure program has two aspects:

  • Venture program
  • Trek program

The Venture program is our year-round activity and leadership program for Scouts age 14 and up. Our Venture Scouts are free to select day, weekend, and week-long (or longer) activities to do year-round, like caving, mountain biking, skiing/snow boarding, backpacking, canoeing, ........... We have at least one Assistant Scoutmaster to work with them and help them plan. And our troop is fortunate to have the adult resources to support just about anything these Venture Scouts can dream up. Biggest problem is getting guys this age to actually sit down and plan something.

Our Trek program consists of a one-week to two-week High Adventure "trek" every year, open to Scouts of Star rank and age 13 who can demonstrate sufficient experience and maturity to benefit from—and enjoy—a challenging trek. The types of "trek" vary over a four-year cycle:

  • backpack trek in odd years
  • "Expedition" and "SuperTrek" in alternating even years

Whistle Stop—Train Drops us off at the Trailhead
Whistle Stop—Train Drops us off at the Trailhead

Troop 97 Backpack Treks

The backpack treks are challenging, week-long hikes to a nearby wilderness area (usually within a day's drive of home). We usually have enough qualified Scouts and adults to field at least two crews. That lets us send out a younger crew on a shorter hike (maybe 30 or 40 miles/50 to 65 km), and an older crew on a hike suitable for big guys (perhaps 50 to 80 miles/80 to 130 km). Since 1978, our crews have backpacked anywhere from 23 miles (37 km) to 92 miles (147 km) in 5 to 7 days, depending on the crew, the weather, and the terrain.

Camping in the Krummholz
Camping in the Krummholz

Pack Break at 10 000 ft (3000 m)
Pack Break at 10 000 ft (3000 m)

Troop 97 Expeditions

An "Expedition" is more exotic, farther away from home, involving more varied activities. It could be backpacking in another part of the country 2000 miles (3200 km) from home, with sightseeing in nearby cities and sightseeing accommodations college dorms. It could be canoeing a river or voyageur canoe/portaging in Canada, complete with a fly-in start via Beaver and Otter float planes.

Our Floatplane Taxiing in
Our Floatplane Taxiing in

Quetico Seen from the Floatplane
Quetico Seen from the Floatplane

Canoe Loaded for a Week in Canada
Canoe Loaded for a Week in Canada

Troop 97 SuperTreks

The "SuperTrek" is even more exotic. An active Scout in our troop will have the opportunity to go on at least one SuperTrek. Perhaps canoeing in northern Canada near the Arctic Circle, or sailing in the true tropics. Bicycling 500 miles (800 km) on US and Canadian islands, traveling by ferry from island to island. Backpacking a Canadian wilderness so remote the only trails were made by animals, and hiking was sometimes made easier by walking for hours in ankle-deep rivers. On a SuperTrek, just "getting there" is part of the adventure: commercial aircraft, float plane, subway, narrow-gauge steam railraod, 200 mph (320 km/h) high-speed train, ocean-going ferry, regular ferry, fast ferry, tugboat, sailing ship.

  • Have you walked through a gold-mining dredge that's larger than a house? Our Scouts have.
  • Have you gone below and toured an active-duty nuclear missile submarine, even looked through the periscope? Our Scouts have.
  • Can you name a US location where the cars drive on the left, British style? Our Scouts can.
  • Slept on a sailing ship anchored by an uninhabited desert island? Walked down the stairs of the Washington Monument? Had a foot of new snow fall on you in August? Canoed a river so far north that you could watch the sun set at midnight?

Crew Size—If we have too many qualified people for one crew, we split the group into two or more crews, each operating independently and traveling the back country on separate routes. A High Adventure "crew" should be about 8 people, includng adults. This is a size that's manageable by a Scout crew leader. We've found that the larger the crew, the slower the crew travels, and it's much harder (and more time-consuming) to make even simple decisions. BSA requires a minimum crew size of 4 people, including 2 adults. Maximum crew size in most wilderness areas is 12 to 15, but 10 is a better maximum size.

Aloft in the British Virgin Islands
Aloft in the British Virgin Islands

Alaska, British Columbia, Yukon Territory, by Plane, Ferry, Backpack, & Canoe
Alaska, British Columbia, Yukon Territory, by Plane, Ferry, Backpack, & Canoe

Yukon River Viewed from above Dawson City
Yukon River Viewed from above Dawson City


BSA Safety Plans for Various Activities

(more detailed information in BSA "Guide to Safe Scouting for Unit Activities" #34416A)

General Requirements for All High Adventure Activities

  1. Two-deep leadership (minimum of 2 adults, at least one over age 21, at least one BSA Youth Protection trained, at least one registered with BSA)
  2. Safety rule of four (no fewer than 4 individuals, including at least 2 adults, on any backcountry trip-if an accident occurs, one stays with the injured person, and two go for help)
  3. Separate male/female & adult/child tenting
  4. Tour permit (file a BSA tour permit for all activities)

"The Sweet 16 of BSA Safety" (BSA #19-130)

  1. Qualified supervision
  2. Physical fitness
  3. Buddy system
  4. Safe area or course
  5. Equipment selection and maintenance
  6. Personal safety equipment
  7. Safety procedures and policies
  8. Skill level limits
  9. Weather check
  10. Planning
  11. Communications
  12. Permits and notices
  13. First aid resources
  14. Applicable laws
  15. CPR resource
  16. Discipline

Trek Safely (BSA #20-125)

  1. Qualified supervision
  2. Physical fitness
  3. Plan ahead
  4. Gear up
  5. Communicate clearly and completely
  6. Monitor conditions
  7. Discipline

Water Activities

Safe Swim Defense (BSA #34370A)

  1. Qualified supervision
  2. Physical fitness
  3. Safe area
  4. Lifeguards on duty
  5. Lookout
  6. Ability groups
  7. Buddy system
  8. Discipline

Safety Afloat (BSA #34159C)

  1. Qualified supervision
  2. Physical fitness
  3. Swimming ability
  4. Personal flotation equipment
  5. Buddy system
  6. Skill proficiency
  7. Planning
  8. Equipment
  9. Discipline

Kayaking Safety (BSA #19-510)

  1. Qualified supervision
  2. Physical fitness
  3. Swimming abiity
  4. Personal flotation equipment
  5. Buddy system
  6. Skill proficiency
  7. Planning
  8. Equipment
  9. Discipline

Scuba Safety (see BSA #19-515)

Snorkeling Safety (BSA #19-176)

  1. Qualified supervision
  2. Physical fitness
  3. Safe area
  4. Proper equipment
  5. Lifeguards/lookout
  6. Ability
  7. Buddy system
  8. Discipline

Whitewater Safety

  1. Be a competent swimmer
  2. Wear a personal flotation device
  3. Wear a solid, correctly fitted helmet
  4. Keep your boat under control
  5. Be aware of river hazards

Other Activities

Bike Safety

  1. Qualified supervision
  2. Physical fitness
  3. elmets and clothing
  4. Buddy up
  5. Keep right
  6. Be smart
  7. Turns and intersections
  8. Right bike
  9. Accessories
  10. Maintenance
  11. Race right
  12. Planning
  13. Discipline

Cave Safety (see BSA #19-102A)

Climb on Safely (BSA #20-099B)

  1. Qualified supervision
  2. Qualified instructors
  3. Physical fitness
  4. Safe area
  5. Equipment
  6. Planning
  7. Environmental conditions
  8. Discipline

Further Expansion to This Page—We hope soon to add information giving details on how to actually plan a High Adventure trek. And add more photos. Check back. Your suggestions and questions are welcome.


Last Revision to This Page: 8 May 2009
Copyright © 2008-09 by Troop 97 BSA

   

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